So its been around a week, and I’ve tried to get the ball rolling as fast as I can; build up some momentum for getting a portfolio together for jobs further down the road.
Having done a fair amount of research into the gaming industry already, it seems clear there are a million ways to land yourself a career, so i’m trying to cover as many bases as possible to make myself more employable.
As it’s design i’m mostly looking to, i’ve taken up drawing again. I used to do it quite a bit in school and at the start of university, but it kind of fell by the wayside when my university workload got heavy.
I have always been a big fan of Game of Thrones, so thought i’d start by sketching a couple of the characters to get a feel for it again before I move into game character sketching and working with photoshop.
I also thought it would be a good idea to start building some audio works to add to my portfolio. While not necessarily the work of the designer, it can’t hurt to show prospective employers that I can do extra things.
I used to write a lot of music when I was a little younger, using Cubase mostly. I’ve played instruments for most of my life and writing music comes pretty naturally to me, and soon i’ll try my hand at writing some game themed music for certain scenarios/atmospheres.
Finally, and most importantly, is the coding. No self respecting game designer can get by without knowing how to code. Although it’s not strictly the GD’s jobs to do the coding, knowing whats going on behind the scenes is vital, and being able to communicate with the coders in the language they use can help everything run smoothly. So I’ve been learning c++, and its going great. Of course, it’s difficult and time consuming, and with a full time job, progress is limited but definitely there. I’ve began writing a small text based game just to get a feel for how c++ works, and soon, i’ll begin adding some visuals and hopefully my first (definitely rubbish) video game!