It’s time! I’ve spent the past month or so cramming my head with as much information about GameMakerStudio, and feel I’ve learned and addiquate amount to start building my own game !
Ofcourse during the building and coding of the game I’ll have to watch an infinite number of further tutorials to get GameMaker to do what I want, but that’s pretty exciting for me.
This being the first game I’ve ever made, its pretty daunting thinking about where I should start. Do I jump right in and code, do I sort out artwork first? Gameplay mechanics? I guess the logical conclusion would be to start with the gameplay mechanics, difficult to code if you don’t know what it is your coding?
I don’t want to give too much away about the game, but think Tekken crossed with league of legends, and it’s nothing like that. But it’s as descriptive as I wish to be for the time being.
Again, as this is my first game, time frames are something I’m not as yet familiar with. I’ve seen indie game developers twtich stream a game build in 48 hours in GMS, but I’m under no illusions it’ll take me less than 100 times that amount of time.
I’m also under no illusions that the game will suck. Nobody gets it right on their first try, but that’s fine by me. If I know it’s gonna suck It takes the pressure off me a little, although of course, I will pour my heart into it over the coming months to try and make it at least semi playable.
It’s the artwork I’m most looking forward to. As it will be a fighting game(for simplicity’s sake) there won’t be much by way of story and such, so art work will take center stage and I’m super keen to learn as much about pixel art and the like as I build the game.
Exciting times ahead I hope and coming shortly will be some artwork hopefully, and my inevitable complaining about how dificult it is to make a game, yeah!